These are the Release Notes for Early Enrollment v14.2. EE 14.2 has been running on the Test Server since Wednesday, November 22, and was deployed to Live on Tuesday, November 28. EE 14.2 fixes a bug we’ve been tracking for some time that would result in individual hexes being unable to properly apply specific combat effects until they would be cleaned up during Daily Maintenance. Reports ranged from Agile Feet resulting in Bleeding, to Energetic Field not applying all of its effects, to characters not being able to stay in Combat Mode. Many thanks to all of you for sending in detailed reports on these issues, which helped us finally figure out the underlying cause and get it fixed. In addition, more tweaks have been made to help Line of Sight and ammunition work better.
These are the Release Notes for Early Enrollment v14.1. EE 14.1 has been running on the Test Server since Wednesday, November 15, and was deployed to Live on Thursday, November 16. EE 14.1 is a small update taking care of a few issues that were discovered after EE 14 was deployed to Live. It also includes a few fixes that were in the works toward the end of EE 14 but didn’t quite make it into the final build.
These are the Release Notes for Early Enrollment v14. EE 14 has been running on the Test Server since Tuesday, November 7, and was deployed to Live on Friday, November 10. This release adds ammunition use, line-of-sight restrictions, two new categories of premium player housing, and a new escalation to the game. Many smaller bug fixes and tweaks have also been made to improve the overall game experience.