The process to transfer Pathfinder Online to a new developer is progressing nicely, but our own deadline of March 1st for the transfer to happen has been pushed for a month or two. Contracts are flying back and forth between the companies involved and the lawyers have been summoned. There are a ton of moving pieces that all need to be nailed down. It is a super complicated process and there are a lot of people to coordinate with in a multitude of time zones. All this takes time.
These are the Release Notes for Early Enrollment v11.1. This update was deployed to the Test Server on Friday, January 22, 2016, and to the Live Server on Tuesday, January 26, 2016.
This release focuses on bug fixes and general gameplay improvements, including a /stuck command for getting characters out of deep holes and other sticky situations, improved vault filtering and sorting, and the ability for settlement leaders to manage permissions of the Settlement and Settlement Upkeep vaults.
These are the Release Notes for Early Enrollment v11. This update has been on the Test Server since the 20th of November. It was deployed to the Live Server on Monday, November 23.What's In This ReleaseThis release delivers the ability to customize each player settlement’s selection and layout of structures, allowing each settlement to specialize in the training, crafting, and economic capabilities its members are most interested in. There’s also a new escalation (Dark Elves, which drops a new kind of Azlanti Stone), better loot for ogres, more T3-dropping mobs, new locations for all the shrines (on the edges of monster hexes), and many other improvements and bug fixes.Full Release NotesCustomized Settlements:
These are the Release Notes for Early Enrollment v10.2. This update has been on the Test Server since the 3rd of September. It was deployed to the Live Server on Friday, September 4.
While most dwarves moved to Golarion’s surface as part of the Quest for Sky, some doubted their god Torag’s warnings and remained behind, only to be driven further underground by the prophesied calamities awaiting those who didn’t leave their homelands in Nar-Voth. Facing defeat at the hands of other powerful forces in the Darklands, these holdouts accepted an offer of help from the outcast dwarven god Droskar, the Dark Smith. He helped them reclaim their former glory, and in return they bound themselves and their descendants into his service. As a reminder of their bargain, he turned their skin gray, after which they became known as the duergar. The duergar see themselves as the only true dwarves and seek to retake all their former holdings underground, coming to the surface only to kill their cowardly cousins and capture more slaves for the endless work of repaying their debt to Droskar.