Cookies Disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to authenticate logins, deliver better content and provide statistical analysis. You can adjust your browser settings to prevent our site from using cookies, but doing so will prevent some aspects of the site from functioning properly.

Pathfinder Online will be ending operations on November 28, 2021. For more details please visit our FAQ.

The Nhur Athemon Sequence

From deep within the Emerald Spire, the Azlanti lich Nhur Athemon spent centuries setting his plans in motion, intricate schemes that played out in the world above over hundreds of mortal lifetimes. All his sinister designs now lie in ruins after Pharasma, the Lady of Graves, inexplicably tampered with the flow of souls, trapping a growing army of undying heroes in the River Kingdoms surrounding the Emerald Spire. As those heroes have tamed the lands and established new settlements to help them grow in power, they've thwarted Nhur Athemon's plans time and again. To deal with these nuisances once and for all, he's triggered a series of events repeated throughout the Echo Woods, a sequence of escalating invasions designed to crush each new settlement in turn. Familiar creatures, increasing in strength and power, have started appearing in all the most dangerous places across the map, but what new monstrous threat awaits when these attacks reach their peak? The only way to know is to defeat all the enemies that come before it, with each fallen opponent quickly replaced by a more powerful one, until you stand victorious, or until Nhur Athemon once more holds sway over life and death in these lands.

Welcome to Pathfinder Online's latest big event, The Nhur Athemon Sequence! This series of increasingly difficult escalations was launched in all standard monster hexes (not the home hexes or the two "tutorial" monster hexes in -12,18 and 0,3) at 10 AM Pacific on Thursday, December 20. In each of those hexes, the sequence will run through all of the currently available escalations in ascending order of difficulty, with a ten minute delay between escalations, culminating in a new escalation that is both more difficult and more rewarding than all the previous escalations.

Each settlement has a nearby hex assigned to it, listed below. Prizes will be awarded for the first, second and third settlements to complete the sequence in their assigned hex:

  • First Place: Ownership of Marketstead, Keep Structure Kit +0/1, choice of 7 structure kit sets (no keep, at most 1 large and 2 mediums, 1 set at +0-5, 1 set at +0-4, 1 set at +0-3, 2 sets at +0-2, 2 sets at +0-1), 1 structure kit recipe for each chosen set, 1000 of each bulk resource, 10 gold coins, choice of 10 recipes (at most one Tier 3 and three Tier 2), and choice of 10 standard raw ingredients (100 each, at most two Tier 3 and three Tier 2, no Aeon Stones or Victory Markers or other specialty ingredients, the new enchanting raw ingredients are fine, gatherable or salvage items are fine).
  • Second Place: Choice of 5 structure kit sets (no keep, at most 1 large and 2 mediums, 1 set at +0-4, 1 set at +0-3, 1 set at +0-2, 2 sets at +0-1), 1 structure kit recipe for each chosen set, 500 of each bulk resource, 5 gold coins, choice of 7 recipes (at most one Tier 3 and two Tier 2), and choice of 7 standard raw ingredients (50 each, at most one Tier 3 and two Tier 2, see restrictions from First Place prize).
  • Third Place: Choice of 3 structure kit sets (no large/keep and at most 1 medium, 1 set at +0-3, 1 set at +0-2, 1 set at +0-1), 1 structure kit recipe for each chosen set, 250 of each bulk resource, 3 gold coins, choice of 5 recipes (at most one Tier 3 and one Tier 2), and choice of 5 standard raw ingredients (25 each, at most one Tier 3 and one Tier 2, see restrictions from First Place prize).

In addition, we'll check every settlement's progress right after Daily Maintenance on Monday, January 7 and award prizes based on how far each settlement gets through the sequence in their assigned hex. Any settlement that completes the sequence by that date will receive a free copy of a new recipe for a spellcrafting structure we'll be adding soon, along with a +0 kit for that structure. We'll be moving enchanting off the iconographer and artificer buildings sometime after that structure becomes available, so that will be a very useful building to have, though spellcrafting will remain on the spellwright structure as well. In addition, every sequence escalation completed by that date will count as 1 point toward your choice of recipes (Tier 3 recipes cost 10 points, Tier 2 recipes cost 3 points, Tier 1 recipes cost 1 point).

For all prizes, final decisions on the reasonableness of any choices will be at Paizo's discretion. If you have any questions about what might be considered reasonable or unreasonable, particularly if there are things you think might meet the descriptions above but seem overly valuable compared to what was likely intended, please ask those questions now.

Finally, when together you manage to complete every Nhur Athemon Sequence across the map, you'll unlock the new escalation as part of the standard rotation, though at a slightly lower frequency than any of the other high-level escalations. That means clearing it from both the assigned and unassigned monster hexes, 46 sequences in all.

Here are the hexes assigned to each settlement:

  • Alderwag: -13,-6
  • Aragon: -2,2
  • Blackwood Glade: -2,14
  • Brighthaven: 6,13
  • Caer Coedwig: -11,-4
  • Callambea: -10,0
  • Canis Castrum: -14,11
  • Carpe Noctem: -1,4
  • Concordia: -4,5
  • Corbenik: -15,4
  • Dun Baile: -11,4
  • Emerald Lodge: -5,10
  • Forgeholm: 3,-2
  • Fort Ouroboros: -18,20
  • Golgotha: -5,7
  • Greystone Keep: -7,19
  • Hammerfall: -2,11
  • High Road: -20,1
  • Hope's End: -11,14
  • Keeper's Pass: 2,13
  • Mediash: -7,-3
  • Middenheim: -16,8
  • Oak Knoll: -12,9
  • Ozem's Vigil: -10,-7
  • Phaeros: 1,18
  • Staalgard: -1,-3
  • Succinct Prime: -17,14
  • Sunholm: -20,10
  • Sylva: -5,14
  • Talonguard: -21,4
  • Tavernhold: -20,-7
  • University Commons: 5,-1
  • Veggr Tor: -14,1

Settlement leaders, contact if you'd like to select a different unassigned hex, or to trade with another interested settlement.

Happy adventuring!