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The sequences were launched 4 hours ago and 8 hexes have already moved on to their second escalation. Here's where all the hexes stood a few minutes ago:
- -21,4 (Talonguard 4-5-5): Mercenary Raid (1 of 6) at 4960 strength.
- -20,-7 (Tavernhold 1-6): Float Any River (1 of 6) at 4960 strength.
- -20,1 (Talonguard 1-6): Broken Men (2 of 6) at 10000 strength.
- -20,10 (Sunholm 5-5-6): Bonedancers (1 of 5) at 9920 strength.
- -20,16 (Fort Ouroboros 6-6): Goblin Raid (1 of 6) at 4960 strength.
- -18,20 (Fort Ouroboros 4-4-4): Mercenary Raid (1 of 6) at 4960 strength.
- -17,14 (Cauchemar 4-5): Float Any River (1 of 6) at 4960 strength.
- -16,8 (Sunholm 1-2): Goblin Raid (1 of 6) at 4960 strength.
- -16,17 (Fort Ouroboros 2-3): Bandit Raid (1 of 6) at 2874.75 strength.
- -15,4 (Corbenik 5-5): Float Any River (1 of 6) at 4960 strength.
- -15,19 (Fort Ouroboros 3-3-3-4): Bonedancers (1 of 5) at 9920 strength.
- -14,1 (Veggr Tor 2-3): Bonedancers (1 of 5) at 9920 strength.
- -14,11 (Canis Castrum 4-4): Mercenary Raid (1 of 6) at 4960 strength.
- -13,-6 (Alderwag 2-3): Goblin Raid (1 of 6) at 4960 strength.
- -13,14 (Cauchemar 3-3-3): Goblin Raid (1 of 6) at 4960 strength.
- -12,9 (Oak Knoll 4-5): Broken Men (2 of 6) at 8845.25 strength.
- -11,-4 (Caer Coedwig 2-3): Mercenary Raid (1 of 6) at 4960 strength.
- -11,4 (Dun Baile 6-6): Ripping Chains (2 of 6) at 214 strength.
- -11,14 (Hope's End 4-5): Float Any River (1 of 6) at 4960 strength.
- -10,-7 (Ozem's Vigil 1-2): Bandit Raid (1 of 6) at 4960 strength.
- -10,0 (Callambea 4-5): Goblin Raid (1 of 6) at 4960 strength.
- -8,12 (Hope's End 2-2): Bonedancers (1 of 5) at 9733 strength.
- -7,-3 (Mediash 6-6): Float Any River (1 of 6) at 4960 strength.
- -7,16 (Sylva 4-4): Mercenary Raid (1 of 6) at 4960 strength.
- -7,19 (Greystone Keep 3-3): Bandit Raid (1 of 6) at 4960 strength.
- -5,7 (Golgotha 3-4): Float Any River (1 of 6) at 4960 strength.
- -5,10 (Emerald Lodge 3-4): Goblin Raid (1 of 6) at 4960 strength.
- -5,14 (Sylva 2-3): Bandit Raid (1 of 6) at 4960 strength.
- -4,5 (Concordia 4-5): Bonedancers (1 of 5) at 9920 strength.
- -3,-7 (Staalgard 1-6-6): Bonedancers (1 of 5) at 9920 strength.
- -2,2 (Concordia 1-2): Broken Men (2 of 6) at 3964 strength.
- -2,11 (Hammerfall 1-2): Mercenary Raid (1 of 6) at 4960 strength.
- -2,14 (Blackwood Glade 1-2): Skeletal Uprising (2 of 6) at 9980 strength.
- -1,-3 (Staalgard 4-4): Nature's Wrath (2 of 6) at 9960 strength.
- -1,4 (Carpe Noctem 5-6): Goblin Raid (1 of 6) at 4960 strength.
- -1,19 (Phaeros 4-4-5): Bonedancers (1 of 5) at 9920 strength.
- 1,7 (Carpe Noctem 4-4-4): Bandit Raid (1 of 6) at 4960 strength.
- 1,18 (Phaeros 3-4): Goblin Raid (1 of 6) at 4960 strength.
- 2,13 (Keeper's Pass 1-2): Skull-Basher Ogres (2 of 5) at 19960 strength.
- 3,-2 (Forgeholm 4-4-4-5): Bonedancers (1 of 5) at 9920 strength.
- 3,1 (University Commons 5-6): Mercenary Raid (1 of 6) at 3128.75 strength.
- 5,-1 (University Commons 1-1): Float Any River (1 of 6) at 4960 strength.
- 5,9 (Brighthaven 1-2): Skeletal Uprising (2 of 6) at 9980 strength.
- 6,-3 (Forgeholm 3-3-4): Bandit Raid (1 of 6) at 4960 strength.
- 6,6 (Kindleburn 2-3): Bonedancers (1 of 5) at 9920 strength.
- 6,13 (Brighthaven 3-3-4): Mercenary Raid (1 of 6) at 252.5 strength.
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